Checkouts using 3,2,1 darts
- Ricki Leyton Davies
- Apr 9, 2017
- 2 min read
In darts to win a leg players must end on a double or "checkout", this is common to all tournaments across the PDC, however in the World Grand Prix, players must hit a double at the start of the leg as well as at the end of the leg. If the player fails to hit a double and the dart lands in the segment, the score of the segment doesn't count and 501 still remains. Only when a player hits a double does the score begin to deduct from 501 (see video left).
Checkouts can only be done with 3 darts, 2 darts or a single dart. The 3 dart checkouts are scores of over 110 to 170 remaining, a maximum checkout is 170, this is the highest possible checkout. In order to check out, players have to hit 2x treble 20's (120) and the bullseye. Two dart checkouts are used when 110 is remaining or below. To checkout 110, players hit treble 20 and bullseye. Lastly, a one dart finish can be used to checkout 50 or below hitting bullseye.
Most checkouts are even numbers, so when counting to leave a checkout make sure that you actually do leave a number you can check out on.
In a game of darts when a checkout is possible, the Public announcer (referee) says the players name and the score that they require. They will continue announcing the checkouts required until a player checks out.
A 125 score checkout can be achieved by only using the bullseye (red dot in the centre of the board) and the surrounding ring (green ring). A player checks out 125 by hitting the bullseye (75 remaining), the green ring (50 remaining) and then the bullseye again.
Likewise, for a 150 checkout only the bullseye can be used, however it is extremely difficult to hit three bullseyes. This is a feat I have not witnessed before.
Yorumlar